Here we go:


Describe Your Wargame.

  1. Navigate to Game Setup. The initial screen is for an overview of your game, that you have not yet setup. Click the menu sub-option on the left for AI Game Design.
  2. You have to first enable the AI Assistant - it is not enabled by default. Click the button in the AI Assistant box to “Enable AI.”
  3. Start by going to the section “Initial Game Title and Overview.” In the box highlighted red (a standard for indicating you can input text), describe in a few sentences what topic you’d like to address in the game. This is a required section and you should strive for a high quality description. Once you’re done, click “Generate” and wait while the call is executed. Save this content!

AI Generations are given limits, stated in text above each section. Regenerating content will overwrite anything previously generated but not saved. Saving commits it to memory, but saving a second generation of the same item will overwrite the previously saved content. If you use a second generation, save before proceeding, and cancel out of anything you’re not satisfied with.

  1. In the “Game Goals” text box, explain in more detail why your organization wants to run this game (click Edit, then Save). It is not mandatory, but the more detailed description we’re about to create will benefit from this information.
  2. Generate your Game Description. This longer explanation of the game will be used to initialize the AI in the game execution, as well as provide more details to players. Save this content!
  3. YOU MUST FINALIZE THIS SECTION BEFORE PROCEEDING! This ensures that the other content you generate is consistent with this first section. Go to the yellow box at the top, and click “Finalize” to lock in your game description content.

Create Your Conditions.

Click Conditions on the left menu. Conditions are color-coded visual cues in the main map interface. Click “view more information” at the top of this section to read more about how colors are used. Here, we’ll assume we’re only using country-level conditions. Contact the WarPaths Admin for custom options.

  1. Click “Enable Condition 1?” By default, Red and Blue colors are active. Click to add or remove any of the 4 color families, but you need at least one. If you’d like a Red/Amber/Green progression (2 levels of each color), click this box under the title and description for this first condition.
  2. If you’ve finalized your AI Game Design on the previous section, you’ll see the AI Assistant at the top of the condition. To ensure you’re satisfied with the development of the condition text, you’ll first create the Title, Description, and definition for the Neutral condition (Neutral is not used in the R/A/G progression). Once those look correct, you’ll define the rest of the colors.
  3. If you have a topic you’d like the first color to address, describe it in the input box. This is not mandatory, but might lead to text more closely aligned with you vision for the game. If you plan on using the R/A/G progression for this condition, try to steer your description a bit towards a “degree of” description (risk, alignment, impacts, etc). Click Generate to create the first 3 (2 for RAG) text inputs. Save this text using the button next to the Generate button you just used - it’s above the text you just created.
  4. This applies only if you’re not using the R/A/G color progression: Click on or off any color family you’d like to use or exclude with this condition. If you have input for anything you’d like the AI Assistant to address with that color family, describe it in the input box and save after you’re satisfied with the content. Click Generate and Save. Repeat this for each active color family!
  5. This applies only if you’re using the R/A/G color progression: The AI Assistant will not need any additional input to generate the degree definitions. Click Generate and Save.
  6. Repeat these steps for Conditions 2 and 3, if you use them. Please note the following:
    1. By default, the map loads using Condition 1 and players must click to view other conditions.
    2. You can use a combination of R/A/G and color families in a single game.
    3. You can make changes to a Condition during the game, but your definitions finalized here is what informs the initial AI Assistant instructions for the game.
    4. Avoid skipping a Condition in games (i.e., using Condition 3 but not Condition 2) for a better UI experience for players.